Graphics (GPU): Nvidia GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB).Processor (CPU): Intel Core i5-10600K or AMD Ryzen 5 3600XT.Here are the ray-tracing system requirements for Elden Ring, from publisher Bandai Namco:Įlden Ring minimum ray tracing PC requirements 0fM7mV0qBM- Lance McDonald March 23, 2023 PS5 is bigger due to precompiled shaders being included. No support for DLSS to help with performance. It adds support for ray traced ambient occlusion and raytraced shadows. Anything beyond that could potentially slow down your experience.Įlden Ring 1.09 is now live on PS5 and PC. FromSoftware is aware of the lack of upscaling options, and therefore, in its recommended system requirements, lists 1080p resolution as the limit. Still, nothing compared to Hogwarts Legacy on PC, which compiles shaders upon every launch. On PC, however, Elden Ring will need to compile/ install shaders upon the first launch after downloading the update - a common occurrence with most modern PC games. That's because the PS5 version comes with precompiled shaders, which are ready to go once downloaded and installed. McDonald, who rose to prominence by creating the much-needed Bloodborne 60fps mod, notes that the PS5 ray-tracing patch is larger, coming in at 5GB, while the PC update is merely 200MB in size. There are no ray-traced reflections either and most visible changes are only seen outdoors, eliminating glowy edges on nearby rocks. While Elden Ring's settings menu does include a ray-tracing toggle, there are no options for Nvidia DLSS or AMD's upscaling options to ensure better framerates when playing on high-fidelity graphics settings. The feature is now live on PC, PS5, and Xbox Series S/X, with renowned Dark Souls modder Lance McDonald affirming that it's unfortunately limited to ray-traced shadows and ambient occlusion. Elden Ring has finally received its long-promised ray-tracing update, courtesy of patch 1.09.
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