Your selection of tricks is much more limited than Tony Hawk, but it’s a good cycle that demands you to be stylish. This will tick up your combo multiplier, letting you get more points from tricks, and refill your boost. You get points from flipping, spinning, drifting, staying in the air, and landing gracefully. This is where the Tony Hawk metaphor comes in. Add that with the ramps and ring littered around, and it’s clear what you gotta do. Basically, imagine Rocket League’s driving if it felt a little bit heavier. The moment you dive into the game, you are given a quick tutorial on the game’s driving and you’re let loose. Gameplay MechanicsĬrash Drive 3 as a driving game with simple mechanics used to great effect. But don’t worry, Crash Drive 3 is a lot more engaging with the way it uses similar ideas here. If you’re unaware, THPS 5 took a “lobby” approach, allowing you to start game modes with friends or skate around with other players. I’m instantly reminded of Tony Hawk’s Pro Skater 5 and its attempt at online multiplayer. It’s an intriguing way to make a game, it’s clear from the get go. Sprinkle in some Tony Hawk scoring and tricks, add that with an open world, and you’ve got Crash Drive 3.
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